private void MakeBrickMan() { int[] array = null; switch (RoomManager.Instance.WeaponOption) { case 2: array = new int[1]; break; case 1: array = new int[2] { 0, 1 }; break; default: array = new int[4] { 0, 2, 1, 3 }; break; } if (null != me) { EquipCoordinator component = me.GetComponent <EquipCoordinator>(); if (null != component) { component.ResetWeaponOnly(array); } if (null != localController) { localController.Cure(); } } }