Esempio n. 1
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        public void Update()
        {
            Title.text = _task.Message;

            if (Loc.GetFactionController().PlayerFaction.AssignedTasks.ContainsKey(_task))
            {
                CreatureIcon.Creature     = Loc.GetFactionController().PlayerFaction.AssignedTasks[_task];
                NowButton.enabled         = false;
                NowButton.image.color     = ColorConstants.GreyAccent;
                SuspendButton.enabled     = false;
                SuspendButton.image.color = ColorConstants.GreyAccent;
            }
            else
            {
                NowButton.enabled         = true;
                NowButton.image.color     = ColorConstants.GreenAccent;
                SuspendButton.enabled     = true;
                SuspendButton.image.color = ColorConstants.YellowAccent;
            }

            if (_task.IsSuspended())
            {
                Background.color = ColorConstants.YellowAccent;
                Title.text       = "Suspended: " + Title.text;
            }
            else
            {
                Background.color = ColorConstants.WhiteAccent;
            }
        }
Esempio n. 2
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        private void Update()
        {
            var tasks = Loc.GetFactionController().PlayerFaction.AssignedTasks.Keys.ToList();

            tasks.AddRange(Loc.GetFactionController().PlayerFaction.AvailableTasks);

            foreach (var task in tasks)
            {
                if (!Tasks.ContainsKey(task))
                {
                    var taskDisplay = Instantiate(TaskDisplayPrefab, TaskView.transform);
                    taskDisplay.Load(task);
                    Tasks.Add(task, taskDisplay);
                }
            }

            foreach (var task in Tasks.Keys.ToList())
            {
                if (task.Destroyed)
                {
                    Destroy(Tasks[task].gameObject);
                    Tasks.Remove(task);
                }
            }
        }
Esempio n. 3
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 public void StoreItems()
 {
     foreach (var item in Items)
     {
         // todo: a check can be added here to not add double storage tasks for the same item to the
         // task queue but it seems like it would probably be overkill at this point
         Loc.GetFactionController().PlayerFaction.AddTask(new StoreItem(item));
     }
 }
Esempio n. 4
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        public void MoveUp()
        {
            if (Loc.GetFactionController().PlayerFaction.AvailableTasks.Contains(_task))
            {
                Loc.GetFactionController().PlayerFaction.AvailableTasks.Remove(_task);
                Loc.GetFactionController().PlayerFaction.AvailableTasks.Insert(0, _task);

                Loc.GetGameController().UIController.ReloadTaskPanel();
            }
        }
Esempio n. 5
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        public void Suspend()
        {
            if (Loc.GetFactionController().PlayerFaction.AvailableTasks.Contains(_task))
            {
                _task.Suspend(false);
                Loc.GetFactionController().PlayerFaction.AvailableTasks.Remove(_task);
                Loc.GetFactionController().PlayerFaction.AvailableTasks.Add(_task);

                Loc.GetGameController().UIController.ReloadTaskPanel();
            }
        }
Esempio n. 6
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 public void Claim()
 {
     foreach (var structure in Structures)
     {
         structure.FactionName = Loc.GetFactionController().PlayerFaction.FactionName;
         if (!Loc.GetFactionController().PlayerFaction.Structures.Contains(structure))
         {
             Loc.GetFactionController().PlayerFaction.Structures.Add(structure);
         }
     }
 }
Esempio n. 7
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    private void MoveClicked()
    {
        Loc.Current.Get <CursorController>().SetSelectionPreference(SelectionPreference.Cell);
        Loc.Current.Get <CursorController>().SetSprite(Loc.GetSpriteStore().GetSprite(MoveIcon), (cell) => cell.TravelCost > 0);

        CellClickOrder = cells =>
        {
            var cell = cells[0];
            Loc.GetFactionController().PlayerFaction.AddTask(new Move(cell));
        };
    }
Esempio n. 8
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 public void Remove()
 {
     foreach (var structure in Structures)
     {
         if (!Loc.GetFactionController().PlayerFaction.AvailableTasks.OfType <RemoveStructure>().Any(r => r.StructureToRemove == structure))
         {
             Loc.GetFactionController().PlayerFaction.AddTask(new RemoveStructure(structure));
         }
         else
         {
             Debug.Log("Already added task to remove");
         }
     }
 }
Esempio n. 9
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        internal void DestroyStructure(Structure structure)
        {
            if (structure != null)
            {
                if (structure.Cell == null)
                {
                    Debug.Log("Unbound structure");
                }

                structure.OnDestroy();
                Loc.GetIdService().RemoveStructure(structure);
                Loc.GetFactionController().Factions[structure.FactionName].Structures.Remove(structure);
                Loc.GetGameController().AddItemToDestroy(structure.Renderer.gameObject);
            }
        }
Esempio n. 10
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    private static string CompleteStructures()
    {
        var ids = "";

        foreach (var build in Loc.GetFactionController()
                 .PlayerFaction
                 .AvailableTasks.OfType <Build>().ToList())
        {
            build.FinishStructure();
            ids += $"{build.Blueprint.StructureName},";

            Loc.GetFactionController().PlayerFaction.AvailableTasks.Remove(build);
        }
        return(ids.Trim(','));
    }
Esempio n. 11
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    internal void DestroyCreature(CreatureRenderer creature)
    {
        if (creature != null)
        {
            Debug.Log($"Destroying: {creature.Data.Name}");
            if (creature.Data.Task != null)
            {
                creature.Data.AbandonTask();
            }

            Loc.GetFactionController().Factions[creature.Data.FactionName].Creatures.Remove(creature.Data);
            Loc.GetIdService().RemoveCreature(creature.Data);
            Loc.GetGameController().AddItemToDestroy(creature.gameObject);
        }
    }
Esempio n. 12
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    private void ConstructClicked(Construct constuct)
    {
        Debug.Log($"Construct clicked {constuct.Name}");

        Loc.Current.Get <CursorController>().ShowConstructGhost(constuct);
        ShowConstructInfo(constuct);

        CellClickOrder = cells =>
        {
            if (constuct.ValidateStartPos(cells[0]))
            {
                constuct.Place(cells[0], Loc.GetFactionController().PlayerFaction);
            }
        };
    }
Esempio n. 13
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 public static Save MakeSave()
 {
     return(new Save
     {
         MapGenerationData = MapGenerationData.Instance,
         Factions = Loc.GetFactionController().Factions.Values.ToList(),
         Time = Loc.GetTimeManager().Data,
         Items = Loc.GetIdService().ItemIdLookup.Values.ToList(),
         CameraData = new CameraData(Loc.GetCamera()),
         Rooms = Loc.GetZoneController().RoomZones,
         Stores = Loc.GetZoneController().StorageZones,
         Areas = Loc.GetZoneController().AreaZones,
         Chunks = Loc.GetMap().Chunks.Values.Select(s => s.Data).ToList(),
     });
 }
Esempio n. 14
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        internal void DestroyBlueprint(Blueprint blueprint)
        {
            if (blueprint.BlueprintRenderer != null)
            {
                Loc.GetGameController().AddItemToDestroy(blueprint.BlueprintRenderer.transform.gameObject);

                foreach (var faction in Loc.GetFactionController().Factions.Values)
                {
                    if (faction.Blueprints.Contains(blueprint))
                    {
                        faction.Blueprints.Remove(blueprint);
                        return;
                    }
                }
            }
        }
Esempio n. 15
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    public string List(string type)
    {
        var list = "";

        switch (type.ToLower())
        {
        case "items":
            foreach (var item in Loc.GetIdService().ItemIdLookup)
            {
                list += $"{item.Key}: {item.Value.Name}\n";
            }
            break;

        case "creatures":
            foreach (var creature in Loc.GetIdService().CreatureIdLookup)
            {
                list += $"{creature.Key}: {creature.Value.Name}\n";
            }
            break;

        case "structures":
            foreach (var structure in Loc.GetIdService().StructureIdLookup)
            {
                list += $"{structure.Key}: {structure.Value.Name}\n";
            }
            break;

        case "factions":
            foreach (var faction in Loc.GetFactionController().Factions)
            {
                list += $"{faction.Key}\n";
            }
            break;

        case "zones":
            foreach (var zone in Loc.GetZoneController().Zones)
            {
                list += $"{zone.Key.Name}: {zone.Key.FactionName}\n";
            }
            break;

        default:
            list = "Provide type of list:\n-items\n-creatures\n-structures\n-factions\n-zones";
            break;
        }
        return(list);
    }
Esempio n. 16
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        public void Delete()
        {
            if (_task is Build build)
            {
                Loc.GetStructureController().DestroyBlueprint(build.Blueprint);
            }

            if (Loc.GetFactionController().PlayerFaction.AssignedTasks.ContainsKey(_task))
            {
                Loc.GetFactionController().PlayerFaction.AssignedTasks[_task].CancelTask();
            }
            else
            {
                Loc.GetFactionController().PlayerFaction.AvailableTasks.Remove(_task);
            }
            _task.Destroy();
        }
Esempio n. 17
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    public void BuildClicked(string structureName)
    {
        var structure = Loc.GetStructureController().StructureDataReference[structureName];

        Loc.Current.Get <CursorController>().SetSelectionPreference(SelectionPreference.Cell);

        Loc.Current.Get <CursorController>().SetMesh(structureName, (cell) => structure.ValidateCellLocationForStructure(cell));
        UpdateStuctureOrder(structureName);

        CellClickOrder = cells =>
        {
            foreach (var cell in cells)
            {
                if (structure.ValidateCellLocationForStructure(cell))
                {
                    Loc.GetStructureController().SpawnBlueprint(structureName, cell, Loc.GetFactionController().PlayerFaction);
                }
            }
        };
    }
Esempio n. 18
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    private void RemoveStructureClicked()
    {
        Loc.Current.Get <CursorController>().SetSelectionPreference(SelectionPreference.Cell);
        Loc.Current.Get <CursorController>().SetSprite(Loc.GetSpriteStore().GetSprite(DefaultRemoveIcon), (cell) => cell.Structures != null);

        CellClickOrder = cells =>
        {
            foreach (var cell in cells)
            {
                if (cell.Structures.Count > 0)
                {
                    var structure = cell.Structures.First();

                    if (Loc.GetFactionController().PlayerFaction.AvailableTasks.OfType <RemoveStructure>().Any(t => t.StructureToRemove == structure))
                    {
                        continue;
                    }
                    Loc.GetFactionController().PlayerFaction.AddTask(new RemoveStructure(structure));
                }
            }
        };
    }
Esempio n. 19
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 internal Blueprint GetBlueprintById(string blueprintId)
 {
     return(Loc.GetFactionController().Factions
            .SelectMany(f => f.Value.Blueprints)
            .FirstOrDefault(b => b.ID == blueprintId));
 }
Esempio n. 20
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    internal Structure CreateStructure(string structureName, string faction = FactionConstants.World)
    {
        var structure = Loc.GetStructureController().SpawnStructure(structureName, this, Loc.GetFactionController().Factions[faction]);

        return(structure);
    }
Esempio n. 21
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 private void UpdateRemainingFlammability(Structure structure, float delta)
 {
     structure.Flammability -= delta / 2;
     if (structure.Flammability <= 0)
     {
         Loc.GetStructureController().SpawnStructure("Debris", structure.Cell, Loc.GetFactionController().WorldFaction);
         Loc.GetStructureController().DestroyStructure(structure);
     }
 }