public override GameObject OnLobbyServerCreateLobbyPlayer(NetworkConnection conn, short playerControllerId) { GameObject obj = Instantiate(lobbyPlayerPrefab.gameObject) as GameObject; LobbyPlayer newPlayer = obj.GetComponent <LobbyPlayer>(); for (int i = 0; i < lobbySlots.Length; ++i) { LobbyPlayer p = (LobbyPlayer)lobbySlots[i]; if (p != null) { p.isLocalLobbyPlayer(); } } return(obj); }