public void Unregister(FluentPerCampaignSettings settings) { if (LoadedSettings.ContainsKey(settings.Id)) { LoadedSettings.Remove(settings.Id); } }
public void Unregister(FluentGlobalSettings settings) { if (LoadedSettings.ContainsKey(settings.Id)) { LoadedSettings.Remove(settings.Id); } }
public void Unregister(FluentGlobalSettings settings) => LoadedSettings.Remove(settings.Id);
public void Unregister(FluentPerCharacterSettings settings) => LoadedSettings.Remove(settings.Id);