public void Unregister(FluentPerCampaignSettings settings)
 {
     if (LoadedSettings.ContainsKey(settings.Id))
     {
         LoadedSettings.Remove(settings.Id);
     }
 }
Beispiel #2
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 public void Unregister(FluentGlobalSettings settings)
 {
     if (LoadedSettings.ContainsKey(settings.Id))
     {
         LoadedSettings.Remove(settings.Id);
     }
 }
 public void Unregister(FluentGlobalSettings settings) => LoadedSettings.Remove(settings.Id);
 public void Unregister(FluentPerCharacterSettings settings) => LoadedSettings.Remove(settings.Id);