// Use this for initialization void Start() { LoadTables.Init(); TestTable tt = TestTableManager.Instance.GetDataByID(1); Debug.Log(tt.Name); }
void Start() { theTable = GameObject.Find("EventSystem").GetComponent <LoadTables> (); levelManager = GameObject.Find("UI").GetComponentInChildren <Levels> (); worldBlockParent = GameObject.Find("GameWorld").transform; }