public StereoTransformApply(Matrix4x4 Left, Matrix4x4 Right, MatrixMode Mode, LoadOrMultiply LoadOrMultiply) { this.Left = UMath.ToGL(Left); this.Right = UMath.ToGL(Right); this.Mode = Mode; this.LoadOrMultiply = LoadOrMultiply; }
public TransformApply(Matrix4x4 Matrix, MatrixMode Mode, LoadOrMultiply LoadOrMultiply) { this.Matrix = UMath.ToGL(Matrix); this.Mode = Mode; this.LoadOrMultiply = LoadOrMultiply; }