public StereoTransformApply(Matrix4x4 Left, Matrix4x4 Right, MatrixMode Mode, LoadOrMultiply LoadOrMultiply)
			{
				this.Left = UMath.ToGL(Left);
                this.Right = UMath.ToGL(Right);
				this.Mode = Mode;
				this.LoadOrMultiply = LoadOrMultiply;
			}
 public TransformApply(Matrix4x4 Matrix, MatrixMode Mode, LoadOrMultiply LoadOrMultiply)
 {
     this.Matrix = UMath.ToGL(Matrix);
     this.Mode = Mode;
     this.LoadOrMultiply = LoadOrMultiply;
 }