public override void OnLevelLoaded(LoadMode mode) { var uiView = UIView.GetAView(); //(40.19925f, 526.7176f, -389.8089f) //Add button b_build_def = makeButton(uiView, "Build Defenses"); b_build_def.transformPosition = new Vector3(-1.2f, -0.87f); b_build_def.eventClick += toggleBuildDef; DebugOutputPanel.AddMessage(PluginManager.MessageType.Message, "Mode name:" + mode.Name()); gc = new GameObject("Utopia Object"); gc.AddComponent <UtopiaController>(); }