Esempio n. 1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Player")
     {
         anim.SetBool("Rise", true);
         loadLevel.SelectLevelWait2(3);
         other.GetComponent <PlayerController>().playerState = "Respawn";
         StaticData.GameState = "End";
     }
 }