Esempio n. 1
0
    public void LoadMenu(string state, string extra)
    {
        switch (state)
        {
        case "MainMenu":
            mainMenu.SetActive(true);
            // gameItems.SetActive(false);
                                #if UNITY_ANDROID
            changeControls.SetActive(true);
            touchControls.SetActive(true);
                                #endif

            // Camera.main.backgroundColor = cameraColor;
            // EventSystem.current.SetSelectedGameObject(mainMenuButton);

            // invoking because updating statsDisplay (which happens OnSelect) needs to be delayed until all stats are loaded in
            // Invoke("SelectPlayButton", 0.0f);

            // playing.SetActive(false);
            levelInfo.SetActive(false);
            transition.SetActive(false);
            complete.SetActive(false);
            break;

        case "Playing":

            EventSystem.current.SetSelectedGameObject(null);

            mainMenu.SetActive(false);
            // levelInfo.SetActive(false);
            transition.SetActive(false);
            complete.SetActive(false);
            break;

        case "Transition":
            transition.SetActive(true);

            // Debug.Log("MM");

            if (extra != null)
            {
                // transitionScript.StopCoroutine("Go");
                // transitionScript.StartCoroutine("Go", extra);
                // Messenger<TransitionReason>
            }
            else
            {
                // transitionScript.StartCoroutine("Go", "Load");
                Messenger <TransitionReason> .Broadcast("Transition", TransitionReason.levelLoad);
            }

            // mainMenu.SetActive(false);

                                #if UNITY_ANDROID
            changeControls.SetActive(false);
                                #endif
            break;

        case "Complete":
            // complete.SetActive(true);

            // Score.SaveScore();

            // LoadLevel.ClearLevel();
            // LoadLevel.GetLevel();
            LoadLevel.Completed();

            EventSystem.current.SetSelectedGameObject(gameOverButton);

            transition.SetActive(false);
            break;

        case "TestTransition":
            transition.SetActive(true);

            // transitionScript.Go(extra);
            if (extra != null)
            {
                transitionScript.StartCoroutine("Go", extra);
                // transitionScript.StartCoroutine("GoAlt", extra);
            }
            else
            {
                transitionScript.StartCoroutine("Go", "Test");
                // transitionScript.StartCoroutine("GoAlt", "Load");
            }

            mainMenu.SetActive(false);

                                #if UNITY_ANDROID
            changeControls.SetActive(false);
                                #endif
            break;
        }
    }