private void btnLoad_Click(object sender, EventArgs e) { if (saveLoadLocationSelected) { List <string> listOfSaves = SaveGame.ListOfSaves(); if (LoadGame.LoadGameFromFile(listOfSaves[saveLoadLocation])) { SaveLoadMessage("File successfully loaded"); } else { SaveLoadMessage("Problem with file, game not loaded"); } } else { SaveLoadMessage("No Load Location Selected"); } }