// Start is called before the first frame update void Start() { _entityAnimator = GetComponent <Animator>(); _entityCollider2D = GetComponent <Collider2D>(); _playerLivesHandler = GetComponent <LivesHandler>(); _currentHP = _maxHP; _entityAnimator.SetInteger("currentHP", _currentHP); setHealthUI(); }
public void Action(LivesHandler p) { switch (id) { case "Circle": default: {} break; } }