// Start is called before the first frame update
 void Start()
 {
     _entityAnimator     = GetComponent <Animator>();
     _entityCollider2D   = GetComponent <Collider2D>();
     _playerLivesHandler = GetComponent <LivesHandler>();
     _currentHP          = _maxHP;
     _entityAnimator.SetInteger("currentHP", _currentHP);
     setHealthUI();
 }
        public void Action(LivesHandler p)
        {
            switch (id)
            {
            case "Circle":

            default:
            {} break;
            }
        }