public void Draw() { _GameWindow.Clear(Color.White); //clearing the window Score timing = new Score(_GameWindow, _Score); timing.Draw(bonus); foreach (Robot robot in _Robots) { robot.Draw(); //drawing each robot on the screen } for (int i = 1; i <= _LivesRemaining.Count; i++) { _GameWindow.DrawBitmap(heart, 600 - (i * 50), 415, SplashKit.OptionScaleBmp(.1, .1)); } _Player.Draw(); //drawing the player on the screen Lives life = new Lives(_GameWindow); life.Draw(); DrawLife(); _GameWindow.Refresh(60); }