private void OnCollisionEnter(Collision collision) { if (livesRemaining > 0) { if (collision.gameObject.tag.ToString() == "Basket") { launched = false; score.IncrementScore(); rigid.velocity = new Vector3(0, 0, 0); rigid.gameObject.transform.localPosition = new Vector3(0f, 1.5f, 80f); NewPos(); Launch(); } if (collision.gameObject.tag.ToString() == "Platform" && livesRemaining > 1) { launched = false; livesRemaining--; lives.DecreaseLives(); rigid.velocity = new Vector3(0, 0, 0); rigid.gameObject.transform.localPosition = new Vector3(0f, 1.5f, 80f); NewPos(); Launch(); } else if (collision.gameObject.tag.ToString() == "Platform" && livesRemaining <= 1) { livesRemaining--; lives.DecreaseLives(); score.GameOver(); Invoke("EndLevel", 4); } } }
private void OnTriggerEnter2D(Collider2D collision) { lives.DecreaseLives(); if (Lives.lives <= 0) { levelManager.LoadLevel("Lose"); } else { ball.SetHasStarted(false); } }
private void ProcessHit(DamageDealer damageDealer) { playerPU.DecreaseHealth(damageDealer.GetDamage()); damageDealer.Hit(); if (playerPU.GetHealth() <= 0) { Die(); if (lives.GetLivesCount() >= 1) { lives.DecreaseLives(); FindObjectOfType <SceneLoader>().LoadCurrentScene(); playerPU.ResetPowerUps(); } else if (lives.GetLivesCount() < 1) { FindObjectOfType <SceneLoader>().LoadGameOver(); } } }