public void TakeHex_ShouldAttachAllMatrices_WhenAttachingToMultiples() { map = new ListMap(11); map.TakeHex(PlayerType.Red, 1, 1); map.TakeHex(PlayerType.Red, 1, 2); map.TakeHex(PlayerType.Red, 1, 3); map.TakeHex(PlayerType.Red, 1, 4); map.TakeHex(PlayerType.Red, 1, 5); map.TakeHex(PlayerType.Red, 1, 7); map.TakeHex(PlayerType.Red, 1, 8); map.TakeHex(PlayerType.Red, 1, 9); map.TakeHex(PlayerType.Red, 1, 10); Assert.AreEqual(112, map.Board.Count(x => x.Owner == PlayerType.White)); Assert.AreSame(map.HexAt(1, 1).Attached, map.HexAt(1, 4).Attached); map.TakeHex(PlayerType.Red, 1, 6); Assert.AreSame(map.HexAt(1, 1).Attached, map.HexAt(1, 10).Attached); Assert.IsTrue(map.HexAt(1, 1).IsAttachedToRight); Assert.IsFalse(map.HexAt(1, 1).IsAttachedToLeft); map.TakeHex(PlayerType.Red, 1, 0); Assert.IsTrue(map.HexAt(1, 1).IsAttachedToLeft); Assert.IsTrue(map.HexAt(1, 1).IsAttachedToBothEnds()); }
public void TakeHex_ShouldChangeTheOwnerProperty_WhenHexIsUnowned() { map = new ListMap(11); map.TakeHex(PlayerType.Blue, 1, 3); Assert.AreEqual(PlayerType.Blue, map.HexAt(1, 3).Owner); Assert.AreEqual(120, map.Board.Count(x => x.Owner == PlayerType.White)); }
public void GetPlayerMatrix_ShouldBeAbleToMakeAMatrix_WhenCalledUpon() { map = new ListMap(11); map.TakeHex(PlayerType.Red, 1, 1); map.TakeHex(PlayerType.Red, 1, 2); map.TakeHex(PlayerType.Red, 1, 3); map.TakeHex(PlayerType.Red, 1, 4); map.TakeHex(PlayerType.Red, 1, 5); map.TakeHex(PlayerType.Blue, 1, 7); map.TakeHex(PlayerType.Blue, 1, 8); map.TakeHex(PlayerType.Blue, 1, 9); map.TakeHex(PlayerType.Blue, 1, 10); var blueMap = new ListMap(map.Size); blueMap.InjectFrom <CloneInjection>(map); var matrixForPlayer1 = blueMap.GetPlayerMatrix(PlayerType.Blue); TestContext.WriteLine("Player 1 matrix"); TestContext.WriteLine(matrixForPlayer1.ToString()); var matrixForPlayer2 = blueMap.GetPlayerMatrix(PlayerType.Red); TestContext.WriteLine("Player 2 matrix"); TestContext.WriteLine(matrixForPlayer2.ToString()); Assert.AreEqual(matrixForPlayer1, blueMap.HexAt(1, 7).Attached); }
public void ValueInjecter_ShouldProperlyClone_AFullMap() { map = new ListMap(11); map.TakeHex(PlayerType.Red, 1, 1); map.TakeHex(PlayerType.Red, 1, 2); map.TakeHex(PlayerType.Red, 1, 3); map.TakeHex(PlayerType.Red, 1, 4); map.TakeHex(PlayerType.Red, 1, 5); map.TakeHex(PlayerType.Blue, 1, 7); map.TakeHex(PlayerType.Blue, 1, 8); map.TakeHex(PlayerType.Blue, 1, 9); map.TakeHex(PlayerType.Blue, 1, 10); var newMap = new ListMap(map.Size); newMap.InjectFrom <CloneInjection>(map); Assert.AreEqual(5, newMap.Board.Count(x => x.Owner == PlayerType.Red)); Assert.AreEqual(4, newMap.Board.Count(x => x.Owner == PlayerType.Blue)); Assert.AreEqual(map.HexAt(1, 1).ToTuple(), newMap.HexAt(1, 1).ToTuple()); Assert.AreEqual(map.HexAt(1, 1).Attached, map.HexAt(1, 1).Attached); newMap.TakeHex(PlayerType.Blue, 1, 6); Assert.AreNotEqual(map.Board.Count(x => x.Owner == PlayerType.Blue), newMap.Board.Count(x => x.Owner == PlayerType.Blue)); }