public void TakeHex_ShouldAttachAllMatrices_WhenAttachingToMultiples()
        {
            map = new ListMap(11);
            map.TakeHex(PlayerType.Red, 1, 1);
            map.TakeHex(PlayerType.Red, 1, 2);
            map.TakeHex(PlayerType.Red, 1, 3);
            map.TakeHex(PlayerType.Red, 1, 4);
            map.TakeHex(PlayerType.Red, 1, 5);

            map.TakeHex(PlayerType.Red, 1, 7);
            map.TakeHex(PlayerType.Red, 1, 8);
            map.TakeHex(PlayerType.Red, 1, 9);
            map.TakeHex(PlayerType.Red, 1, 10);

            Assert.AreEqual(112, map.Board.Count(x => x.Owner == PlayerType.White));

            Assert.AreSame(map.HexAt(1, 1).Attached, map.HexAt(1, 4).Attached);

            map.TakeHex(PlayerType.Red, 1, 6);
            Assert.AreSame(map.HexAt(1, 1).Attached, map.HexAt(1, 10).Attached);
            Assert.IsTrue(map.HexAt(1, 1).IsAttachedToRight);
            Assert.IsFalse(map.HexAt(1, 1).IsAttachedToLeft);
            map.TakeHex(PlayerType.Red, 1, 0);
            Assert.IsTrue(map.HexAt(1, 1).IsAttachedToLeft);
            Assert.IsTrue(map.HexAt(1, 1).IsAttachedToBothEnds());
        }
 public void TakeHex_ShouldChangeTheOwnerProperty_WhenHexIsUnowned()
 {
     map = new ListMap(11);
     map.TakeHex(PlayerType.Blue, 1, 3);
     Assert.AreEqual(PlayerType.Blue, map.HexAt(1, 3).Owner);
     Assert.AreEqual(120, map.Board.Count(x => x.Owner == PlayerType.White));
 }
        public void GetPlayerMatrix_ShouldBeAbleToMakeAMatrix_WhenCalledUpon()
        {
            map = new ListMap(11);
            map.TakeHex(PlayerType.Red, 1, 1);
            map.TakeHex(PlayerType.Red, 1, 2);
            map.TakeHex(PlayerType.Red, 1, 3);
            map.TakeHex(PlayerType.Red, 1, 4);
            map.TakeHex(PlayerType.Red, 1, 5);

            map.TakeHex(PlayerType.Blue, 1, 7);
            map.TakeHex(PlayerType.Blue, 1, 8);
            map.TakeHex(PlayerType.Blue, 1, 9);
            map.TakeHex(PlayerType.Blue, 1, 10);

            var blueMap = new ListMap(map.Size);

            blueMap.InjectFrom <CloneInjection>(map);

            var matrixForPlayer1 = blueMap.GetPlayerMatrix(PlayerType.Blue);

            TestContext.WriteLine("Player 1 matrix");
            TestContext.WriteLine(matrixForPlayer1.ToString());

            var matrixForPlayer2 = blueMap.GetPlayerMatrix(PlayerType.Red);

            TestContext.WriteLine("Player 2 matrix");
            TestContext.WriteLine(matrixForPlayer2.ToString());

            Assert.AreEqual(matrixForPlayer1, blueMap.HexAt(1, 7).Attached);
        }
        public void ValueInjecter_ShouldProperlyClone_AFullMap()
        {
            map = new ListMap(11);
            map.TakeHex(PlayerType.Red, 1, 1);
            map.TakeHex(PlayerType.Red, 1, 2);
            map.TakeHex(PlayerType.Red, 1, 3);
            map.TakeHex(PlayerType.Red, 1, 4);
            map.TakeHex(PlayerType.Red, 1, 5);

            map.TakeHex(PlayerType.Blue, 1, 7);
            map.TakeHex(PlayerType.Blue, 1, 8);
            map.TakeHex(PlayerType.Blue, 1, 9);
            map.TakeHex(PlayerType.Blue, 1, 10);

            var newMap = new ListMap(map.Size);

            newMap.InjectFrom <CloneInjection>(map);
            Assert.AreEqual(5, newMap.Board.Count(x => x.Owner == PlayerType.Red));
            Assert.AreEqual(4, newMap.Board.Count(x => x.Owner == PlayerType.Blue));
            Assert.AreEqual(map.HexAt(1, 1).ToTuple(), newMap.HexAt(1, 1).ToTuple());
            Assert.AreEqual(map.HexAt(1, 1).Attached, map.HexAt(1, 1).Attached);
            newMap.TakeHex(PlayerType.Blue, 1, 6);
            Assert.AreNotEqual(map.Board.Count(x => x.Owner == PlayerType.Blue), newMap.Board.Count(x => x.Owner == PlayerType.Blue));
        }