new void Start() { cam = GameObject.Find("CameraLerp").GetComponent <CameraManager> (); ds = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage(); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> (); recoilRemain = recoilTime; if (reentrant) { if (level.retrieveBoolValue(this.name + "EnabledSet")) { isEnabled = level.retrieveBoolValue(this.name + "Enabled"); } } }
new void Start() { //enabled = true; cam = GameObject.Find("CameraLerp").GetComponent <CameraManager> (); ds = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage(); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> (); cameraIn = false; playerIn = false; if (reentrant) { enabled = level.retrieveBoolValue("is" + this.name + "Enabled"); } }
new void Start() { cam = GameObject.Find("CameraLerp").GetComponent <CameraManager> (); ds = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage(); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> (); // string getLast = ds.retrieveStringValue("LastTriggerIn" + level.locationName); // if (getLast == this.transform.name) // { // turnable = true; // } //float _saveY = ds.retrieveFloatValue (this.gameObject.name + level.locationName + "SaveY"); //saveY = _saveY; //cam.setTargetY (saveY, 0.0f); }
new void Start() { cam = GameObject.Find("CameraLerp").GetComponent <CameraManager> (); ds = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage(); level = GameObject.Find("LevelController").GetComponent <LevelControllerScript> (); controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> (); bool getTarget = ds.retrieveBoolValue(this.gameObject.name + level.locationName + "HaveTarget"); if (killTheNoise) { getTarget = false; ds.storeBoolValue(this.gameObject.name + level.locationName + "HaveTarget", false); } if (getTarget) { target = GameObject.Find("Player").gameObject; } string getLast = ds.retrieveStringValue("LastTriggerIn" + level.locationName); prevTrigger = getLast; if (getLast == this.transform.name) { turnable = true; } float _saveX = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "SaveX"); saveX = _saveX; float x, y, z; x = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "pointX"); y = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "pointY"); z = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "pointZ"); if ((x != 0.0f) && (y != 0.0f) && (z != 0.0f)) { Vector3 newPos = new Vector3(x, y, z); colPoint = newPos; } }