Beispiel #1
0
 new void Start()
 {
     cam          = GameObject.Find("CameraLerp").GetComponent <CameraManager> ();
     ds           = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage();
     level        = GameObject.Find("LevelController").GetComponent <LevelControllerScript> ();
     controller   = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> ();
     recoilRemain = recoilTime;
     if (reentrant)
     {
         if (level.retrieveBoolValue(this.name + "EnabledSet"))
         {
             isEnabled = level.retrieveBoolValue(this.name + "Enabled");
         }
     }
 }
    new void Start()
    {
        //enabled = true;
        cam        = GameObject.Find("CameraLerp").GetComponent <CameraManager> ();
        ds         = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage();
        level      = GameObject.Find("LevelController").GetComponent <LevelControllerScript> ();
        controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> ();

        cameraIn = false;
        playerIn = false;

        if (reentrant)
        {
            enabled = level.retrieveBoolValue("is" + this.name + "Enabled");
        }
    }
Beispiel #3
0
    new void Start()
    {
        cam        = GameObject.Find("CameraLerp").GetComponent <CameraManager> ();
        ds         = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage();
        level      = GameObject.Find("LevelController").GetComponent <LevelControllerScript> ();
        controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> ();

        //		string getLast = ds.retrieveStringValue("LastTriggerIn" + level.locationName);
        //		if (getLast == this.transform.name)
        //		{
        //			turnable = true;
        //		}

        //float _saveY = ds.retrieveFloatValue (this.gameObject.name + level.locationName + "SaveY");
        //saveY = _saveY;
        //cam.setTargetY (saveY, 0.0f);
    }
    new void Start()
    {
        cam        = GameObject.Find("CameraLerp").GetComponent <CameraManager> ();
        ds         = GameObject.Find("MasterController").GetComponent <MasterControllerScript> ().getStorage();
        level      = GameObject.Find("LevelController").GetComponent <LevelControllerScript> ();
        controller = GameObject.Find("ControllerDirection").GetComponent <ListCameraFollowDirection> ();

        bool getTarget = ds.retrieveBoolValue(this.gameObject.name + level.locationName + "HaveTarget");

        if (killTheNoise)
        {
            getTarget = false;
            ds.storeBoolValue(this.gameObject.name + level.locationName + "HaveTarget", false);
        }

        if (getTarget)
        {
            target = GameObject.Find("Player").gameObject;
        }

        string getLast = ds.retrieveStringValue("LastTriggerIn" + level.locationName);

        prevTrigger = getLast;
        if (getLast == this.transform.name)
        {
            turnable = true;
        }

        float _saveX = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "SaveX");

        saveX = _saveX;

        float x, y, z;

        x = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "pointX");
        y = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "pointY");
        z = ds.retrieveFloatValue(this.gameObject.name + level.locationName + "pointZ");
        if ((x != 0.0f) && (y != 0.0f) && (z != 0.0f))
        {
            Vector3 newPos = new Vector3(x, y, z);
            colPoint = newPos;
        }
    }