void UpdatePreview(float time) { if (previewTarget != null) { if (previewTarget.blendSystem != null) { if (previewTarget.blendSystem.isReady) { previewTarget.PreviewAtTime(time); EditorUtility.SetDirty(previewTarget.blendSystem); } } } }
void UpdatePreview(float time) { if (previewTarget != null) { if (previewTarget.blendSystem != null) { if (previewTarget.blendSystem.isReady) { previewTarget.PreviewAtTime(time); EditorUtility.SetDirty(previewTarget.blendSystem); } } } }