public static void Start() { RuntimeObject.Init(); RigidBody.Init(); CollisionBody.Init(); CollisionSensor.Init(); TransportSurface.Init(); CollisionMaterial.Init(); HingeJoint.Init(); SlidingJoint.Init(); CylindricalJoint.Init(); FixedJoint.Init(); BallJoint.Init(); AngularLimit.Init(); LinearLimit.Init(); AngularSpring.Init(); LinearSpring.Init(); SpeedControl.Init(); PositionControl.Init(); BreakingConstraint.Init(); GearCoupling.Init(); CamCoupling.Init(); ElecCamCoupling.Init(); PreventCollision.Init(); ChangeMaterial.Init(); ComponentPart.Init(); SourceBehavior.Init(); SinkBehavior.Init(); GraphControl.Init(); ExternalConnection.Init(); SignalAdapter.Init(); Signal.Init(); ProxyObject.Init(); RuntimeParameters.Init(); }
protected override YAMLMappingNode ExportYAMLRoot(IExportContainer container) { YAMLMappingNode node = base.ExportYAMLRoot(container); node.Add(ConnectedBodyName, ConnectedBody.ExportYAML(container)); node.Add(AnchorName, Anchor.ExportYAML(container)); node.Add(AxisName, Axis.ExportYAML(container)); node.Add(AutoConfigureConnectedAnchorName, AutoConfigureConnectedAnchor); node.Add(ConnectedAnchorName, ConnectedAnchor.ExportYAML(container)); node.AddSerializedVersion(GetSerializedVersion(container.ExportVersion)); node.Add(SecondaryAxisName, SecondaryAxis.ExportYAML(container)); node.Add(XMotionName, (int)XMotion); node.Add(YMotionName, (int)YMotion); node.Add(ZMotionName, (int)ZMotion); node.Add(AngularXMotionName, (int)AngularXMotion); node.Add(AngularYMotionName, (int)AngularYMotion); node.Add(AngularZMotionName, (int)AngularZMotion); node.Add(LinearLimitSpringName, LinearLimitSpring.ExportYAML(container)); node.Add(LinearLimitName, LinearLimit.ExportYAML(container)); node.Add(AngularXLimitSpringName, AngularXLimitSpring.ExportYAML(container)); node.Add(LowAngularXLimitName, LowAngularXLimit.ExportYAML(container)); node.Add(HighAngularXLimitName, HighAngularXLimit.ExportYAML(container)); node.Add(AngularYZLimitSpringName, AngularYZLimitSpring.ExportYAML(container)); node.Add(AngularYLimitName, AngularYLimit.ExportYAML(container)); node.Add(AngularZLimitName, AngularZLimit.ExportYAML(container)); node.Add(TargetPositionName, TargetPosition.ExportYAML(container)); node.Add(TargetVelocityName, TargetVelocity.ExportYAML(container)); node.Add(XDriveName, XDrive.ExportYAML(container)); node.Add(YDriveName, YDrive.ExportYAML(container)); node.Add(ZDriveName, ZDrive.ExportYAML(container)); node.Add(TargetRotationName, TargetRotation.ExportYAML(container)); node.Add(TargetAngularVelocityName, TargetAngularVelocity.ExportYAML(container)); node.Add(RotationDriveModeName, (int)RotationDriveMode); node.Add(AngularXDriveName, AngularXDrive.ExportYAML(container)); node.Add(AngularYZDriveName, AngularYZDrive.ExportYAML(container)); node.Add(SlerpDriveName, SlerpDrive.ExportYAML(container)); node.Add(ProjectionModeName, (int)ProjectionMode); node.Add(ProjectionDistanceName, ProjectionDistance); node.Add(ProjectionAngleName, ProjectionAngle); node.Add(ConfiguredInWorldSpaceName, ConfiguredInWorldSpace); node.Add(SwapBodiesName, SwapBodies); node.Add(BreakForceName, BreakForce); node.Add(BreakTorqueName, BreakTorque); node.Add(EnableCollisionName, EnableCollision); node.Add(EnablePreprocessingName, EnablePreprocessing); node.Add(MassScaleName, MassScale); node.Add(ConnectedMassScaleName, ConnectedMassScale); return(node); }
public void Connect(string strName, out LinearLimit item) { ExAddProperty(this.m_pSelf, strName, 4, 0x6a40); item = null; }
public void Connect(string strName, out LinearLimit item) { item = RuntimeObject.FromPtr(ExGetProperty(this.m_pSelf, strName, 4, 0x6a40)) as LinearLimit; }