private Int32 GetTypeMark(Lineage.UserCommand command)
        {
            switch (Type)
            {
            case Lineage.UserCommand.Loc: return(0x00);

            case Lineage.UserCommand.Unstuck: return(0x34);

            case Lineage.UserCommand.Mount: return(0x3d);

            case Lineage.UserCommand.Dismount: return(0x3e);

            case Lineage.UserCommand.Time: return(0x4d);

            case Lineage.UserCommand.PartyInfo: return(0x51);

            case Lineage.UserCommand.AttackList: return(0x58);

            case Lineage.UserCommand.EnemyList: return(0x59);

            case Lineage.UserCommand.WarList: return(0x5a);

            case Lineage.UserCommand.FriendList: return(0x60);

            case Lineage.UserCommand.ClanPenalty: return(0x64);

            default: throw new NotSupportedException();
            }
        }
Esempio n. 2
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 public void UseUserCommandAsync(Lineage.UserCommand command)
 {
     GameServer.UseUserCommand(command);
 }