void Start() { sound = GetComponent <PrepareSound>(); LightDeviceManager.RegisterEmitter(this); innerSphere = transform.FindChild("Sphere").FindChild("LightSphere"); }
void OnDestroy() { LightDeviceManager.UnregisterEmitter(this); }
// Update is called once per frame void Update() { LitByLight = LightDeviceManager.DiscreteLit(gameObject); UpdateLit(); }