public override void Sequence() { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true); // Movement while (!ScriptControl.GetStopLights()) { Random rnd = new Random(); int l1t = rnd.Next(170, 200); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(60, 90)); Thread.Sleep(100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(170, 200)); Thread.Sleep(100); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(80, 110)); Thread.Sleep(100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(170, 200)); Thread.Sleep(100); } }
public override void Sequence() { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.SWIRLCROSS); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.SWIRL); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.PINK); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.DBLUE); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 65); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 200); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 180); Thread.Sleep(1000); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 183); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 180); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 55); Thread.Sleep(1000); } }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 39); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 211); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 133); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 211); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.RED); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); Thread.Sleep(1000); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.DBLUE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); Thread.Sleep(1000); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.RED); Thread.Sleep(1000); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.DBLUE); Thread.Sleep(1000); } }
public override void Sequence() { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LBLUE); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.YELLOW); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 69); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 191); Thread.Sleep(1000); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 182); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); Thread.Sleep(1000); } }
public override void Sequence() { LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, false); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 83); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 193); }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, false); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 88); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 196); }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.PINK); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.MAGENTA); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.STARS); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.STARS); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); // light 1 MR pocket LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 70); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 180); // light 2 ML pocket LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 95); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 193); Thread.Sleep(1000); // light 1 center center back LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 68); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192); // light 2 center center front LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 190); Thread.Sleep(1000); // light 1 MR pocket LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 70); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 180); // light 2 ML pocket LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 95); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 193); Thread.Sleep(1000); // light 1 center center back LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 68); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192); // light 2 center center front LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 190); LightCtrl.AllOff(); }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); Thread.Sleep(1000); }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.RED); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.RED); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.LINE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.LINE); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); for (int x = 0; x < 4; x++) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 75); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 188); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 100); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 187); Thread.Sleep(500); } LightCtrl.AllOff(); }
public override void Sequence() { LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LGREEN); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.LGREEN); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true); // Movement while (!ScriptControl.GetStopLights()) { Random rnd = new Random(); int l1t = rnd.Next(170, 200); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(50, 100)); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(160, 210)); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(70, 120)); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(160, 210)); } }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); for (int x = 0; x < 3; x++) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255); Thread.Sleep(500); } for (int x = 0; x < 4; x++) { LightCtrl.SetPan(90); LightCtrl.SetTilt(115); Thread.Sleep(500); } for (int x = 0; x < 8; x++) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); Thread.Sleep(100); } LightCtrl.AllOff(); }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.ROTATE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); for (int y = 0; y < 2; y++) { LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true); Thread.Sleep(100); } LightCtrl.AllOff(); }
public override void Sequence() { LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.ROTATE); LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.ROTATE); // Movement while (!ScriptControl.GetStopLights()) { LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255); LightCtrl.SetPan(90); LightCtrl.SetTilt(185); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 185); } }
public override void Sequence() { LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.YELLOW); LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.YELLOW); LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN); LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN); LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81); LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185); LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90); LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); for (int x = 0; x < 3; x++) { for (int y = 0; y < 5; y++) { LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true); Thread.Sleep(100); } for (int z = 0; z < 5; z++) { LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, false); LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, false); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true); LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true); Thread.Sleep(100); } } LightCtrl.AllOff(); }