public MoverEventArgs(System.Drawing.Point c, int i, Mover m) { this.CurrentCoordinate = c; this.CurrentPathPoint = i; this.MoverUsed = m; this.PatherUsed = m.pather; this.PathUsed = this.PatherUsed.path; this.Stop = false; }
/// <summary> /// Creates a new Mover to move your character. /// </summary> /// <param name="PatherToUse">The Pather object. </param> public Mover(Pather PatherToUse) { this.path = PatherToUse.path; this.pather = PatherToUse; }