private void Start()
 {
     fpManager   = GetComponentInParent <FightingPhaseManager>();
     ennemyColor = GetComponentInChildren <EnnemyViewCrystalSpawner>();
     roomColor   = GameObject.Find("Lever").GetComponent <LeverTrigger>();
     bonusGiven  = true;
 }
 private void Start()
 {
     roomColor    = GetComponentInParent <LeverTrigger>();
     itemCharge   = GameObject.Find("Perso").GetComponent <ItemCharge>();
     activeItem   = GameObject.Find("DetectionZone").GetComponent <ItemDetection>();
     detectPlayer = GameObject.Find("EnnemisDetection").GetComponent <YT_RoomTransition>();
     hiveMind     = false;
 }
Esempio n. 3
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 public void showText()
 {
     GUI.Label (new Rect (Screen.width/2,Screen.height/2,100,50), "This is the text string for a Label Control");
     leverTrigger = GameObject.Find("Player").GetComponent<LeverTrigger>();
     if (leverTrigger == null) {
         leverTrigger = GameObject.Find("Player").GetComponent<LeverTrigger>();
     }
 }
Esempio n. 4
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 void OnTriggerB()
 {
     Debug.Log("Lever Trigger B");
     lastTrigger = LeverTrigger.B;
     if (leverListener == null)
     {
         Debug.LogWarning("leverListener not set!");
     }
     leverListener.SendMessage("OnLeverTriggerB", SendMessageOptions.DontRequireReceiver);
 }
 // Start is called before the first frame update
 void Start()
 {
     m_trigger = this.GetComponent <LeverTrigger>();
 }
Esempio n. 6
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 // Start is called before the first frame update
 void Start()
 {
     //_leverTrigger = GameObject.Find("Lever").GetComponent<LeverTrigger>();
     _leverTrigger = GameObject.Find("Ground_Switch").GetComponent <LeverTrigger>();
     _anim         = GetComponent <Animator>();
 }
Esempio n. 7
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 // Use this for initialization
 void Awake()
 {
     leverTrigger = GameObject.Find("Player").GetComponent<LeverTrigger>();
 }