Esempio n. 1
0
    public void SyncLevelSettings(string lvlName, bool teams, bool bots, float roundTime)
    {
        if (levelSettings == null)
        {
            if (!(GameObject.Find("LevelSettings")))
            {
                levelSettings = new GameObject();
                levelSettings.AddComponent <LevelSettings>();
            }
            else
            {
                levelSettings = GameObject.Find("LevelSettings");
            }
        }

        LevelSettings config = levelSettings.GetComponent <LevelSettings>();

        config.LevelName = lvlName;
        config.HasTeams  = teams;
        config.Bots      = bots;
        config.RoundTime = roundTime;
        config.LoadLevel();
        levelConfig = config;

        levelSynced = true;
    }
Esempio n. 2
0
    public static bool lockControls = false;                        // свойство для блокировки управления персонажем

    // bool

    public void Awake()
    {
        LoadScreen.gameObject.SetActive(true); //Пока все не загрузилось, кажем загрузочный экран

        photonView = GetComponent <PhotonView>();



        if (!PhotonNetwork.connected)
        {
            Application.LoadLevel(Lobby.SceneNameMenu);
            return;
        }

        //  player = PhotonNetwork.Instantiate(this.PlayerPrefab.name, transform.position, Quaternion.identity, 0) as GameObject;

        if (PhotonNetwork.isMasterClient) // Если мы сервер, запускаем процедуру инициализации уровня
        {
            if (levelSettings == null)
            {
                levelSettings = GameObject.Find("LevelSettings");
            }

            LevelSettings s = levelSettings.GetComponent <LevelSettings>();
            levelConfig = s;

            // photonView.RPC("SyncLevelSettings", PhotonTargets.OthersBuffered, s.LevelName, s.HasTeams, s.Bots, s.RoundTime);
            s.LoadLevel();
            levelSynced = true;
        }
    }