Esempio n. 1
0
 public void InitButton(string sceneName, LevelSelectScreen screen)
 {
     this.screen = screen;
     GetComponentInChildren <Text>().text = sceneName;
     this.sceneName = sceneName;
     UpdateButton();
 }
Esempio n. 2
0
 void Awake()
 {
     LevelSelectScreen        = CreateGameObject.CreateChildGameObject <LevelSelectScreen>(transform).GetComponent <LevelSelectScreen>();
     OptionsScreen            = CreateGameObject.CreateChildGameObject <OptionsScreen>(transform).GetComponent <OptionsScreen>();
     GraphicOptionsSubScreen  = CreateGameObject.CreateChildGameObject <GraphicOptionsSubScreen>(transform).GetComponent <GraphicOptionsSubScreen>();
     AudioOptionsSubScreen    = CreateGameObject.CreateChildGameObject <AudioOptionsSubScreen>(transform).GetComponent <AudioOptionsSubScreen>();
     ControlsOptionsSubScreen = CreateGameObject.CreateChildGameObject <ControlsOptionsSubScreen>(transform).GetComponent <ControlsOptionsSubScreen>();
     GameOptionsSubScreen     = CreateGameObject.CreateChildGameObject <GameOptionsSubScreen>(transform).GetComponent <GameOptionsSubScreen>();
 }
Esempio n. 3
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 public IntoTheBlaze()
 {
     graphics = new GraphicsDeviceManager(this)
     {
         PreferredBackBufferWidth  = 1024,
         PreferredBackBufferHeight = 640
     };
     Window.Title = "Into The Blaze";
     graphics.ApplyChanges();
     Content.RootDirectory = "Content";
     MenuScreen            = new MenuScreen();
     LevelSelectScreen     = new LevelSelectScreen();
     CreditsScreen         = new CreditsScreen();
     LevelScreen           = new LevelScreen();
     LevelEndScreen        = new LevelEndScreen();
     screen    = null;
     updateFps = new Queue <float>();
     updateFps.Enqueue(0);
     drawFps = new Queue <float>();
     drawFps.Enqueue(0);
 }
 //ajouter
 private void ChangePage(LevelSelectScreen levelSelectMenu)
 {
     throw new NotImplementedException();
 }
 protected override void Awake()
 {
     base.Awake();
     levelMenuManager = GetComponent <LevelSelectScreen>();
 }