Esempio n. 1
0
 public void copyTile(oldTile tileToCopy)
 {
     this.thisTilesEnergy = tileToCopy.thisTilesEnergy;
     this.thisTilesType   = tileToCopy.thisTilesType;
     this.passable        = tileToCopy.passable;
     this.tileRowNum      = tileToCopy.tileRowNum;
     this.tileColumnNum   = tileToCopy.tileColumnNum;
     this.worldPos        = tileToCopy.worldPos;
     this.gridH           = tileToCopy.gridH;
     this.gridW           = tileToCopy.gridW;
     this.gridIndex       = tileToCopy.gridIndex;
 }
Esempio n. 2
0
    public void createGrid(int rowNum, int columnNum, GameObject _obj, Material[] _mats)
    {
        width  = columnNum;
        height = rowNum;
        for (int i = 0; i < rowNum; i++)
        {
            for (int j = 0; j < columnNum; j++)
            {
                oldTile newTile = new oldTile();
                newTile.setTileRowAndColumnNum(i, j);
                newTile.gridH = rowNum;
                newTile.gridW = columnNum;
                Vector3 worldPos = new Vector3(0, 0, 0);
                worldPos.x += i;
                worldPos.z += j;
                newTile.setTileWorldPos(worldPos);
                int tileEnergy = Random.Range(0, 4);
                int tileType   = Random.Range(0, 2);
                newTile.setTilesEnergy(tileEnergy);
                newTile.setTileType(tileType);


                switch ((oldTile.tileEnergy)tileEnergy)
                {
                case oldTile.tileEnergy.heat:
                {
                    _obj.GetComponent <SpriteRenderer>().material = _mats[0];

                    break;
                }

                case oldTile.tileEnergy.cold:
                {
                    _obj.GetComponent <SpriteRenderer>().material = _mats[1];

                    break;
                }

                case oldTile.tileEnergy.death:
                {
                    _obj.GetComponent <SpriteRenderer>().material = _mats[2];

                    break;
                }

                case oldTile.tileEnergy.life:
                {
                    _obj.GetComponent <SpriteRenderer>().material = _mats[3];

                    break;
                }

                default:
                    break;
                }
                GameObject tmp;
                tmp = Instantiate(_obj, worldPos, Quaternion.Euler(90.0f, 0.0f, 0.0f));
                tmp.transform.SetParent(this.transform);
                tmp.name = "Tile (" + i + ", " + j + ")";
                newTile.setMesh(tmp);
                tmp.GetComponent <oldTile>().copyTile(newTile);
                tmp.GetComponent <oldTile>().setMesh(tmp);
                mapGrid.Add(tmp.GetComponent <oldTile>());
            }
        }
        for (int i = 0; i < mapGrid.Count; i++)
        {
            mapGrid[i].gridIndex = i;
        }
    }