// private // Use this for initialization void Start() { playerRB = GetComponent <Rigidbody2D>(); playerCollider = GetComponent <Collider2D>(); playeranimator = GetComponent <Animator>(); eventSystem = GameObject.FindGameObjectWithTag("EventSystem").GetComponent <EventSystem>(); levelGlobals = GameObject.FindGameObjectWithTag("LevelGlobalGO").GetComponent <LevelGlobals>(); audioSource = GetComponent <AudioSource>(); playerState = PlayerState.Running; }
// Use this for initialization void Start() { GameManager.GameOverEvent += GameOverEventExecuted; GameManager.GamePauseEvent += GamePauseEventExecuted; GameManager.GameResumeEvent += GameResumeEventExecuted; inGameMenu = transform.Find("inGameMenu").gameObject.transform; if (inGameMenu.gameObject.activeSelf) { inGameMenu.gameObject.SetActive(false); } levelGlobals = GameObject.FindGameObjectWithTag("LevelGlobalGO").GetComponent <LevelGlobals>(); endMenu = GameObject.FindGameObjectWithTag("EndMenu"); endMenu.SetActive(false); }