public void SoundsToggle() { player = FindObjectOfType <Player>(); coins = FindObjectsOfType <CoinPickup>(); LevelExit levelExit = FindObjectOfType <LevelExit>(); foreach (CoinPickup coin in coins) { coin.GetComponent <AudioSource>().mute = !soundsToggle.isOn; } player.GetComponent <AudioSource>().mute = !soundsToggle.isOn; levelExit.GetComponent <AudioSource>().mute = !soundsToggle.isOn; }