Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        var mousePos3d = Input.mousePosition;

        mousePos3d.z = Mathf.Abs(Camera.main.transform.position.z);
        var mousePos = Camera.main.ScreenToWorldPoint(mousePos3d);

        character.SetTarget(mousePos);

        if (cursor != null)
        {
            cursor.transform.position = Input.mousePosition;
        }

        moveInput = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));

        if (Input.GetButton("Shoot"))
        {
            if (magicWand != null)
            {
                magicWand.Shoot(true);
            }
        }

        if (Input.GetButtonDown("Teleport"))
        {
            if (boots != null)
            {
                boots.Teleport(mousePos);
            }
        }


        Ray ray  = Camera.main.ScreenPointToRay(Input.mousePosition);
        var hits = Physics.RaycastAll(ray, 100, equipableMask);

        Equipable equipable = null;

        foreach (var hit in hits)
        {
            var eq = hit.collider.gameObject.GetComponent <Equipable>();
            if (eq == null || !eq.readyToPickUp)
            {
                continue;
            }
            equipable = eq;
            if (eq == lastHovered)
            {
                break;
            }
        }

        if (equipable != lastHovered)
        {
            if (lastHovered != null)
            {
                lastHovered.UnHover();
            }
            lastHovered = equipable;
        }

        if (equipable != null)
        {
            var closeEnough = Vector2.Distance(transform.position, equipable.transform.position) < UseRange;
            equipable.Hover(closeEnough);
            if (Input.GetButtonDown("Pick Up") && closeEnough && !equipable.blocked)
            {
                equipable.Equip();
                MagicWand wand = equipable.GetComponent <MagicWand>();
                if (wand != null)
                {
                    EquipWand(wand);
                }

                LevelExit exit = equipable.GetComponent <LevelExit>();
                if (exit != null)
                {
                    exit.Exit();
                }

                Key key = equipable.GetComponent <Key>();
                if (key != null)
                {
                    key.PickUp();
                    key.transform.position = keyParent.position;
                    key.transform.rotation = keyParent.rotation;
                    key.transform.parent   = keyParent;
                }

                Potion potion = equipable.GetComponent <Potion>();
                if (potion != null)
                {
                    potion.PickUp();
                }

                Boots boots = equipable.GetComponent <Boots>();
                if (boots != null)
                {
                    EquipBoots(boots);
                }
            }
            if (cursor != null)
            {
                cursor.SetInteract(true, closeEnough, !equipable.blocked);
            }
        }
        else
        {
            if (cursor != null)
            {
                cursor.SetInteract(false, false, false);
            }
        }

        if (invincible)
        {
            var color = Color.red;
            color.a      = 0.75f + 0.25f * Mathf.Cos((Time.time - lastHurt) * 5.0f);
            sprite.color = color;
        }

        if (wasInvincible && !invincible)
        {
            sprite.color = origColor;
        }
        wasInvincible = invincible;
    }