void Start() { _camera = Camera.main; _torch = transform.FindChild("Torch"); _weapon = transform.FindChild("Weapon"); _rigidBody = GetComponent <Rigidbody>(); _levelDirector = FindObjectOfType <LevelDirectorBase>(); _levelDirectorExtras = _levelDirector.transform.FindChild("Extras"); _camera.GetComponent <FollowPlayer>().Player = transform; }
void Start() { _rigidBody = GetComponent <Rigidbody>(); _weapon = transform.FindChild("Weapon"); _levelDirector = FindObjectOfType <LevelDirectorBase>(); }
void Start() { LevelDirectorBase = FindObjectOfType <LevelDirectorBase>(); }