void Start()
    {
        _camera              = Camera.main;
        _torch               = transform.FindChild("Torch");
        _weapon              = transform.FindChild("Weapon");
        _rigidBody           = GetComponent <Rigidbody>();
        _levelDirector       = FindObjectOfType <LevelDirectorBase>();
        _levelDirectorExtras = _levelDirector.transform.FindChild("Extras");

        _camera.GetComponent <FollowPlayer>().Player = transform;
    }
 void Start()
 {
     _rigidBody     = GetComponent <Rigidbody>();
     _weapon        = transform.FindChild("Weapon");
     _levelDirector = FindObjectOfType <LevelDirectorBase>();
 }
 void Start()
 {
     LevelDirectorBase = FindObjectOfType <LevelDirectorBase>();
 }