private void importToolStripMenuItem_Click(object sender, EventArgs e) { if (importFileDialog.ShowDialog() == DialogResult.OK) { string filePath = importFileDialog.FileName; DialogResult userClearLevelResult = MessageBox.Show("Do you want to clear the level models first?", "Clear Level?", MessageBoxButtons.YesNoCancel); if (userClearLevelResult == DialogResult.Cancel) { return; } else if (userClearLevelResult == DialogResult.Yes) { DialogResult clearAnimsResult = MessageBox.Show("Do you also want to clear any animated level models?", "Clear anims too?", MessageBoxButtons.YesNo); LevelData.ClearLevelGeometry(); if (clearAnimsResult == DialogResult.Yes) { LevelData.ClearLevelGeoAnims(); } } LevelData.ImportFromFile(filePath, cam, out bool errorFlag, out string errorMsg, selectedItems); if (errorFlag) { MessageBox.Show(errorMsg); } } }
// Import models to stage private void ImportLevelItem(bool multiple = false) { importFileDialog.InitialDirectory = modFolder; if (importFileDialog.ShowDialog() != DialogResult.OK) { return; } DialogResult userClearLevelResult = MessageBox.Show("Do you want to clear the level models first?", "Clear Level?", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question); if (userClearLevelResult == DialogResult.Cancel) { return; } if (userClearLevelResult == DialogResult.Yes) { DialogResult clearAnimsResult = MessageBox.Show("Do you also want to clear any animated level models?", "Clear anims too?", MessageBoxButtons.YesNo, MessageBoxIcon.Question); LevelData.ClearLevelGeometry(); if (clearAnimsResult == DialogResult.Yes) { LevelData.ClearLevelGeoAnims(); } selectedItems.Clear(); } foreach (string s in importFileDialog.FileNames) { List <Item> newItems = LevelData.ImportFromFile(s, cam, out bool errorFlag, out string errorMsg, selectedItems, osd, multiple); if (errorFlag) { osd.AddMessage(errorMsg + "\n", 300); } if (!multiple) { selectedItems.Add(newItems); } else { selectedItems.Clear(); } } LevelData.InvalidateRenderState(); unsaved = true; }
private void clearLevelToolStripMenuItem_Click(object sender, EventArgs e) { DialogResult clearAnimsResult = MessageBox.Show("Do you also want to clear any animated level models?", "Clear anims too?", MessageBoxButtons.YesNoCancel); if (clearAnimsResult == DialogResult.Cancel) { return; } LevelData.ClearLevelGeometry(); if (clearAnimsResult == DialogResult.Yes) { LevelData.ClearLevelGeoAnims(); } }