Esempio n. 1
0
        private void importToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (importFileDialog.ShowDialog() == DialogResult.OK)
            {
                string       filePath             = importFileDialog.FileName;
                DialogResult userClearLevelResult = MessageBox.Show("Do you want to clear the level models first?", "Clear Level?", MessageBoxButtons.YesNoCancel);

                if (userClearLevelResult == DialogResult.Cancel)
                {
                    return;
                }
                else if (userClearLevelResult == DialogResult.Yes)
                {
                    DialogResult clearAnimsResult = MessageBox.Show("Do you also want to clear any animated level models?", "Clear anims too?", MessageBoxButtons.YesNo);

                    LevelData.ClearLevelGeometry();

                    if (clearAnimsResult == DialogResult.Yes)
                    {
                        LevelData.ClearLevelGeoAnims();
                    }
                }


                LevelData.ImportFromFile(filePath, cam, out bool errorFlag, out string errorMsg, selectedItems);

                if (errorFlag)
                {
                    MessageBox.Show(errorMsg);
                }
            }
        }
Esempio n. 2
0
        // Import models to stage
        private void ImportLevelItem(bool multiple = false)
        {
            importFileDialog.InitialDirectory = modFolder;
            if (importFileDialog.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            DialogResult userClearLevelResult = MessageBox.Show("Do you want to clear the level models first?", "Clear Level?", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);

            if (userClearLevelResult == DialogResult.Cancel)
            {
                return;
            }

            if (userClearLevelResult == DialogResult.Yes)
            {
                DialogResult clearAnimsResult = MessageBox.Show("Do you also want to clear any animated level models?", "Clear anims too?", MessageBoxButtons.YesNo, MessageBoxIcon.Question);

                LevelData.ClearLevelGeometry();

                if (clearAnimsResult == DialogResult.Yes)
                {
                    LevelData.ClearLevelGeoAnims();
                }
                selectedItems.Clear();
            }

            foreach (string s in importFileDialog.FileNames)
            {
                List <Item> newItems = LevelData.ImportFromFile(s, cam, out bool errorFlag, out string errorMsg, selectedItems, osd, multiple);
                if (errorFlag)
                {
                    osd.AddMessage(errorMsg + "\n", 300);
                }
                if (!multiple)
                {
                    selectedItems.Add(newItems);
                }
                else
                {
                    selectedItems.Clear();
                }
            }

            LevelData.InvalidateRenderState();
            unsaved = true;
        }
Esempio n. 3
0
        private void clearLevelToolStripMenuItem_Click(object sender, EventArgs e)
        {
            DialogResult clearAnimsResult = MessageBox.Show("Do you also want to clear any animated level models?", "Clear anims too?", MessageBoxButtons.YesNoCancel);

            if (clearAnimsResult == DialogResult.Cancel)
            {
                return;
            }

            LevelData.ClearLevelGeometry();

            if (clearAnimsResult == DialogResult.Yes)
            {
                LevelData.ClearLevelGeoAnims();
            }
        }