Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     transform.parent.SetParent(GameObject.Find("-Meshes").transform);
     if (GameEvent.Instance.GameStatus == GameState.Playing)
     {
         StartCoroutine(StartMove());
     }
     else
     {
         LevelData.AddTargetCount(1);
     }
 }
Esempio n. 2
0
    // Update is called once per frame
    IEnumerator StartMove()
    {
        GetComponent <SpriteRenderer> ().sortingLayerName = "UI layer";

        LevelData.AddTargetCount(1);
        AnimationCurve curveX = new AnimationCurve(new Keyframe(0, transform.position.x), new Keyframe(0.5f, targetPos.x));
        AnimationCurve curveY = new AnimationCurve(new Keyframe(0, transform.position.y), new Keyframe(0.5f, targetPos.y));

        curveY.AddKey(0.2f, transform.position.y - 4);
        float   startTime   = Time.time;
        Vector3 startPos    = transform.position;
        float   speed       = Random.Range(0.4f, 0.6f);
        float   distCovered = 0;

        while (distCovered < 1)
        {
            distCovered        = (Time.time - startTime) * speed;
            transform.position = new Vector3(curveX.Evaluate(distCovered), curveY.Evaluate(distCovered), 0);

            yield return(new WaitForEndOfFrame());
        }
        Destroy(gameObject);
    }