Esempio n. 1
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 public void Start()
 {
     fuma.SetActive(false);
     fogo.SetActive(false);
     frito.SetActive(false);
     temp             = 0;
     vivo             = true;
     initiateFire     = false;
     initiateSmoke    = false;
     destroyFire      = false;
     destroySmoke     = false;
     levelcontroller1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LevelController1> ();
 }
Esempio n. 2
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    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
    {
        Debug.Log("[Main Menu] Loading Scene " + scene.name);

        LevelController1 level = null;

        foreach (GameObject g in scene.GetRootGameObjects())
        {
            level = g.GetComponent <LevelController1>();
            if (level != null)
            {
                level.OnAllLevelsComplete.AddListener(passthru);
                return;
            }
        }
        Debug.Log("[Main Menu] Scene " + scene.name + " has no Level manager script, ignoring...");
    }
Esempio n. 3
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    public void Start()
    {
        fumaca.SetActive(false);

        LevelControler1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LevelController1>();
    }
Esempio n. 4
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 void Start()
 {
     levelcontroller1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LevelController1> ();
 }
Esempio n. 5
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 void passthru(LevelController1 lc1)
 {
     Debug.Log("[Main Menu] all levels complete");
     OnAllLevelsComplete.Invoke();
 }