public void Start() { fuma.SetActive(false); fogo.SetActive(false); frito.SetActive(false); temp = 0; vivo = true; initiateFire = false; initiateSmoke = false; destroyFire = false; destroySmoke = false; levelcontroller1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LevelController1> (); }
void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("[Main Menu] Loading Scene " + scene.name); LevelController1 level = null; foreach (GameObject g in scene.GetRootGameObjects()) { level = g.GetComponent <LevelController1>(); if (level != null) { level.OnAllLevelsComplete.AddListener(passthru); return; } } Debug.Log("[Main Menu] Scene " + scene.name + " has no Level manager script, ignoring..."); }
public void Start() { fumaca.SetActive(false); LevelControler1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LevelController1>(); }
void Start() { levelcontroller1 = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <LevelController1> (); }
void passthru(LevelController1 lc1) { Debug.Log("[Main Menu] all levels complete"); OnAllLevelsComplete.Invoke(); }