private void Awake() { var onClick = GetComponent <OnClick>(); var connector = LevelCommon.FindLevelCommonComponent <Connector>(); if (onClick && connector) { onClick.onMouseClick.AddListener(connector.BeginConnect); } }
private void Awake() { manager = LevelCommon.FindLevelCommonComponent <ParticleManager>(); }
void Awake() { boxCollider = GetComponent <BoxCollider2D>(); manager = LevelCommon.FindLevelCommonComponent <ParticleManager>(); }
void Awake() { collect = LevelCommon.FindLevelCommonComponent <Collect <T> >(); }
void Awake() { particleSpawner = LevelCommon.FindLevelCommonComponent <ParticleSpawner>(); }
public override IEnumerator Main() { LevelCommon.FindLevelCommonComponent <EatParticle>().EatingValue.AddListener(CheckRate); yield break; }