Esempio n. 1
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 public void OnDestroy()
 {
     if (instance == this)
     {
         instance = null;
     }
 }
Esempio n. 2
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 public static T FindLevelCommonComponent <T>() where T : MonoBehaviour
 {
     if (instance == null)
     {
         instance = FindObjectOfType <LevelCommon>();
     }
     return(instance.GetComponentInChildren <T>());
 }
Esempio n. 3
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    private void Awake()
    {
        var onClick   = GetComponent <OnClick>();
        var connector = LevelCommon.FindLevelCommonComponent <Connector>();

        if (onClick && connector)
        {
            onClick.onMouseClick.AddListener(connector.BeginConnect);
        }
    }
Esempio n. 4
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 private void Awake()
 {
     manager = LevelCommon.FindLevelCommonComponent <ParticleManager>();
 }
Esempio n. 5
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 void Awake()
 {
     boxCollider = GetComponent <BoxCollider2D>();
     manager     = LevelCommon.FindLevelCommonComponent <ParticleManager>();
 }
Esempio n. 6
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 void Awake()
 {
     collect = LevelCommon.FindLevelCommonComponent <Collect <T> >();
 }
Esempio n. 7
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 void Awake()
 {
     particleSpawner = LevelCommon.FindLevelCommonComponent <ParticleSpawner>();
 }
Esempio n. 8
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 public void Awake()
 {
     instance = this;
 }
Esempio n. 9
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 public override IEnumerator Main()
 {
     LevelCommon.FindLevelCommonComponent <EatParticle>().EatingValue.AddListener(CheckRate);
     yield break;
 }