Esempio n. 1
0
 public virtual void HandFound()
 {
     if (activeObj)
     {
         activeObj.owner = null;             // Clear reference
         stateController.ChangeState(activeObj.Activate(this));
     }
     else
     {
         stateController.ChangeState(new LeapGodHandState());
     }
 }
Esempio n. 2
0
 void Start()
 {
     handType = (HandTypeBase)Instantiate(handType, transform.position, Quaternion.identity);
     handType.SetOwner(this);
     handType.name    = isRightHand ? "rightHand" : "leftHand";
     renderer.enabled = false;         // Disable visual indicator for Unityhand
     if (initialLeapObject)
     {
         initialLeapObject.gameObject.SetActive(true);
         handType.ChangeState(initialLeapObject.Activate(handType));
     }
     originalPos     = transform.localPosition;
     detectedFingers = new FingerDetection(this);
     InstantiateFingers();
     Contro = GameObject.Find("Controller");
 }
    public override void OnTriggerStay(Collider c)
    {
        LeapGameObject obj = c.GetComponent <LeapGameObject>();

        if (!handController.activeObj && obj)           //if we're not already holding an object, continue checking closest object to select
        {
            HighlightClosest(obj);
            if (highlightObj != null && obj != highlightObj)
            {
                obj.DeSelect(); return;
            }                                                                                         // Deselect and exit function if this is not the highlighted object

            if (IsGrabbing() && (highlightObj.owner == null || highlightObj.canUseBothHands))
            {
                highlightObj.DeSelect();
                handController.ChangeState(highlightObj.Activate(handController));
            }
        }
    }
    void SwitchCam()
    {
        //switch to top down view
        if (count == 0)
        {
            camPlayerLeft.enabled  = false;
            camPlayerRight.enabled = false;


            camTopLeft.enabled  = true;
            camTopRight.enabled = true;

            questionText.transform.localPosition = new Vector3(-72.428f, -15.839f, -26.502f);
            questionText.transform.localRotation = Quaternion.Euler(90f, 0, 0);
            questionText.fontSize = 40;

            textBackground.transform.localPosition = new Vector3(-55.419f, 5.364f, -17.121f);
            textBackground.transform.localRotation = Quaternion.Euler(90f, 0, 0);
            textBackground.transform.localScale    = new Vector3(1.4f, 0.257f, -.0226f);

            textBackground.renderer.enabled = true;
            questionText.renderer.enabled   = true;
        }
        //switch to simulation view
        else if (count == 1)
        {
            camTopLeft.enabled  = false;
            camTopRight.enabled = false;

            simulationLeft.enabled  = true;
            simulationRight.enabled = true;

            //change parent
            leapController.transform.parent        = simulationCamera.transform;
            leapController.transform.localPosition = new Vector3(0f, -0.75f, 0.25f);

            //no rotation
            leapController.transform.rotation = Quaternion.identity;

            //put scalpel in hand
            scalpel.gameObject.SetActive(true);
            hand.handType.ChangeState(scalpel.Activate(hand.handType));

            //show question background
            questionText.transform.localPosition = new Vector3(-64.054f, 3.057f, .08837f);
            questionText.transform.localRotation = Quaternion.Euler(0f, 0, 0);
            questionText.fontSize = 24;

            textBackground.transform.localPosition = new Vector3(-55.419f, 5.419f, -14.358f);
            textBackground.transform.localRotation = Quaternion.Euler(0f, 0, 0);
            textBackground.transform.localScale    = new Vector3(4.435f, 1f, -.0226f);

            textBackground.renderer.enabled = true;
            questionText.renderer.enabled   = true;
        }
        //switch to player view
        else if (count == 2)
        {
            simulationLeft.enabled  = false;
            simulationRight.enabled = false;

            camPlayerLeft.enabled  = true;
            camPlayerRight.enabled = true;

            //change parent
            leapController.transform.parent        = player.transform;
            leapController.transform.localPosition = new Vector3(0f, -0.5f, 1f);

            //no rotation
            leapController.transform.rotation = Quaternion.identity;

            //scalpel.gameObject.SetActive(false);
            //hand.handType.ChangeState(scalpel.Release(hand.handType));
            scalpel.canRelease = true;
            scalpel.DeSelect();
            scalpel.isStatePersistent = false;
            scalpel.Release(scalpel.owner);

            //disable question/background

            textBackground.renderer.enabled = false;
            questionText.renderer.enabled   = false;
        }

        /*
         * if(this.tag == "Player")
         * {
         *      Debug.Log ("here");
         *      GameObject topCamera =  GameObject.Find("TopCamera/OVRCameraController");
         *      foreach(Camera cam in topCamera.GetComponentsInChildren<Camera>())
         *              cam.enabled = true;
         *
         *      foreach(Camera cam in this.GetComponentsInChildren<Camera>())
         *              cam.enabled = false;
         * }
         * else
         * {
         *      GameObject playerCamera = GameObject.Find("PlayerController/OVRCameraController");
         *      foreach(Camera cam in playerCamera.GetComponentsInChildren<Camera>())
         *              cam.enabled = true;
         *      this.GetComponentInChildren<Camera>().enabled = false;
         *      foreach(Camera cam in this.GetComponentsInChildren<Camera>())
         *              cam.enabled = false;
         *
         * }*/
    }