Esempio n. 1
0
    public virtual void SetActiveObject(LeapGameObject obj)
    {
        if (activeObj != null)
            return;

        activeObj = obj;
        activeObj.owner = this;
    }
    public override void OnTriggerEnter(Collider c)
    {
        LeapGameObject obj = c.GetComponent <LeapGameObject>();

        if (!handController.activeObj && obj)           //if we're not already holding an object, and a new object was collided with, select object
        {
            HighlightClosest(obj);
        }
    }
Esempio n. 3
0
    public virtual void SetActiveObject(LeapGameObject obj)
    {
        if (activeObj != null)
        {
            return;
        }

        activeObj       = obj;
        activeObj.owner = this;
    }
    public override void OnTriggerExit(Collider c)
    {
        LeapGameObject obj = c.GetComponent <LeapGameObject>();

        if (obj)
        {
            if (obj == highlightObj)
            {
                highlightObj = null;
            }
            obj.DeSelect();
        }
    }
    private void HighlightClosest(LeapGameObject obj)
    {
        if (highlightObj)
        {
            highlightObj = Vector3.Distance(obj.transform.position, handController.transform.position) < Vector3.Distance(highlightObj.transform.position, handController.transform.position) ? obj : highlightObj;
        }
        else
        {
            highlightObj = obj;
        }

        highlightObj.Select();
    }
    public LeapNoHandState(LeapGameObject obj)
    {
        if (!obj)
            return;

        if (obj.isStatePersistent)
        {
            if (obj.dropOnLost)
                obj.Release(handController);
            else
                obj.gameObject.SetActive(false);
        }
        else
        {
            obj.Release(handController);
        }
    }
    public override void OnTriggerStay(Collider c)
    {
        LeapGameObject obj = c.GetComponent <LeapGameObject>();

        if (!handController.activeObj && obj)           //if we're not already holding an object, continue checking closest object to select
        {
            HighlightClosest(obj);
            if (highlightObj != null && obj != highlightObj)
            {
                obj.DeSelect(); return;
            }                                                                                         // Deselect and exit function if this is not the highlighted object

            if (IsGrabbing() && (highlightObj.owner == null || highlightObj.canUseBothHands))
            {
                highlightObj.DeSelect();
                handController.ChangeState(highlightObj.Activate(handController));
            }
        }
    }
    public LeapNoHandState(LeapGameObject obj)
    {
        if (!obj)
        {
            return;
        }

        if (obj.isStatePersistent)
        {
            if (obj.dropOnLost)
            {
                obj.Release(handController);
            }
            else
            {
                obj.gameObject.SetActive(false);
            }
        }
        else
        {
            obj.Release(handController);
        }
    }
 public LeapRodGrabbingState(LeapGameObject obj)
 {
     activeObj = obj;
 }
 public LeapGodHandState(LeapGameObject obj)
 {
     activeObj = obj;
 }
 public LeapSwingableState(LeapGameObject obj)
 {
     activeObj = obj;
     swingableObj = (LeapSwingableObject)obj;
 }
Esempio n. 12
0
 public LeapDrivingState(LeapGameObject obj)
 {
     activeObj           = obj;
     handOnSteeringWheel = ((LeapSteeringWheel)activeObj).PlaceHandOnSteeringWheel(handOnSteeringWheel);
 }
Esempio n. 13
0
 public LeapRollingState(LeapGameObject obj)
 {
     activeObj = obj;
 }
Esempio n. 14
0
 public LeapShootableState(LeapGameObject obj)
 {
     activeObj    = obj;
     shootableObj = (LeapShootableObject)obj;
 }
 public LeapShootableState(LeapGameObject obj)
 {
     activeObj = obj;
     shootableObj = (LeapShootableObject)obj;
 }
 public LeapHandleState(LeapGameObject obj)
 {
     activeObj = obj;
     handleObj = (LeapHandleObject)obj;
 }
Esempio n. 17
0
 public LeapDrivingState(LeapGameObject obj)
 {
     activeObj = obj;
     handOnSteeringWheel = ((LeapSteeringWheel)activeObj).PlaceHandOnSteeringWheel(handOnSteeringWheel);
 }
 public LeapSwingableState(LeapGameObject obj)
 {
     activeObj    = obj;
     swingableObj = (LeapSwingableObject)obj;
 }
 public LeapDrivingLeverState(LeapGameObject obj)
 {
     activeObj = obj;
 }
 public override void OnTriggerExit(Collider c)
 {
     LeapGameObject obj = c.GetComponent<LeapGameObject>();
     if (obj)
     {
         if (obj == highlightObj)
             highlightObj = null;
         obj.DeSelect();
     }
 }
    private void HighlightClosest(LeapGameObject obj)
    {
        if (highlightObj)
            highlightObj = Vector3.Distance(obj.transform.position, handController.transform.position) < Vector3.Distance(highlightObj.transform.position, handController.transform.position) ? obj : highlightObj;
        else
            highlightObj = obj;

        highlightObj.Select();
    }
 public LeapDrivingLeverState(LeapGameObject obj)
 {
     activeObj = obj;
 }
 public LeapGodHandState(LeapGameObject obj)
 {
     activeObj = obj;
 }
Esempio n. 24
0
 public LeapHandleState(LeapGameObject obj)
 {
     activeObj = obj;
     handleObj = (LeapHandleObject)obj;
 }