public GenieLampConfig(GenieLamp lamp, XmlNode node) { this.lamp = lamp; macro = new MacroExpander(lamp.Macro); layers = new LayersConfig(this, node); patterns = new Patterns.Patterns(this, node); }
void Start() { m_rb = GetComponent <Rigidbody2D>(); m_collider = GetComponent <BoxCollider2D>(); m_playerControler = GetComponent <PlayerControler>(); m_layersConfig = Container.GetConfig <LayersConfig>(); }
void Start() { m_rb = GetComponent <Rigidbody2D>(); m_collider = GetComponent <BoxCollider2D>(); m_playerControler = GetComponent <PlayerControler>(); m_layersConfig = ConfigsManager.Instance.Get <LayersConfig>(); }