// Use this for initialization void Start() { isActing = false; //init gameController DontDestroy parentFunction = GetComponentInParent <DontDestroy>(); attackScript = parentFunction.GetComponentInChildren <Attack>(); resurectionScript = parentFunction.GetComponentInChildren <Resurection>(); capacityScript = parentFunction.GetComponentInChildren <LaunchCapacity>(); defenseScript = parentFunction.GetComponentInChildren <Defense>(); controllerName = parentFunction.controllerName; }
public void SetParent(LaunchCapacity parent) { this.parentFunction = parent; }