public void ShootLaser(Color laserColor) { FindObjectOfType <AudioManager> ().Play("PrismReflect"); laserShot = Instantiate(laserPrefab, gameObject.transform.position, gameObject.transform.rotation); laserShot.GetComponent <SpriteRenderer> ().color = laserColor; laserShot.speed = laserSpeed; }
public void ShootLaser(Color laserColor) { laserShot = Instantiate(laserPrefab, gameObject.transform); laserShot.GetComponent <SpriteRenderer> ().color = laserColor; laserShot.speed = laserSpeed; }