public void ShootLaser(Color laserColor)
 {
     FindObjectOfType <AudioManager> ().Play("PrismReflect");
     laserShot = Instantiate(laserPrefab, gameObject.transform.position, gameObject.transform.rotation);
     laserShot.GetComponent <SpriteRenderer> ().color = laserColor;
     laserShot.speed = laserSpeed;
 }
Beispiel #2
0
 public void ShootLaser(Color laserColor)
 {
     laserShot = Instantiate(laserPrefab, gameObject.transform);
     laserShot.GetComponent <SpriteRenderer> ().color = laserColor;
     laserShot.speed = laserSpeed;
 }