public SceneEditorViewModel(LanguageDefinitionManager languageDefinitionManager, IErrorList errorList, IShell shell) : base(languageDefinitionManager) { _errorList = errorList; _shell = shell; }
public CodeEditorViewModel(LanguageDefinitionManager languageDefinitionManager) { _languageDefinitionManager = languageDefinitionManager; }
public CodeEditorViewModel(LanguageDefinitionManager languageDefinitionManager) { _instanceId = Guid.NewGuid(); _languageDefinitionManager = languageDefinitionManager; }