Esempio n. 1
0
        static ConfigDungeons()
        {
            List <string> list = new List <string>();

            list.Add("Layout005_001");
            DEFAULT_DUNGEON_LAYOUT_POOL = list;
            Dictionary <DungeonThemeType, Dictionary <DungeonBlockType, Dictionary <string, int> > > dictionary = new Dictionary <DungeonThemeType, Dictionary <DungeonBlockType, Dictionary <string, int> > >(new DungeonThemeTypeBoxAvoidanceComparer());
            Dictionary <DungeonBlockType, Dictionary <string, int> > dictionary2 = new Dictionary <DungeonBlockType, Dictionary <string, int> >(new DungeonBlockTypeBoxAvoidanceComparer());
            Dictionary <string, int> dictionary3 = new Dictionary <string, int>();

            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall1", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall2", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall3", 20);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall4", 20);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall5", 20);
            dictionary2.Add(DungeonBlockType.FloorSmall, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptBig0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptBig1", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptBig2", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptBig3", 20);
            dictionary2.Add(DungeonBlockType.FloorBig, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptBridge1", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptBridge2", 50);
            dictionary2.Add(DungeonBlockType.FloorBridge, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSmall0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme001/FloortileCryptSpecial1", 100);
            dictionary2.Add(DungeonBlockType.FloorSpecial, dictionary3);
            dictionary.Add(DungeonThemeType.Theme001, dictionary2);
            dictionary2 = new Dictionary <DungeonBlockType, Dictionary <string, int> >(new DungeonBlockTypeBoxAvoidanceComparer());
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall1", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall2", 10);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall3", 20);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall4", 20);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall5", 20);
            dictionary2.Add(DungeonBlockType.FloorSmall, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileBig0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileBig1", 0x19);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileBig2", 0x19);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileBig3", 0x19);
            dictionary2.Add(DungeonBlockType.FloorBig, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSmall0", 0x19);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileBridge1", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileBridge2", 50);
            dictionary2.Add(DungeonBlockType.FloorBridge, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme002/FloortileSpecial1", 100);
            dictionary2.Add(DungeonBlockType.FloorSpecial, dictionary3);
            dictionary.Add(DungeonThemeType.Theme002, dictionary2);
            dictionary2 = new Dictionary <DungeonBlockType, Dictionary <string, int> >(new DungeonBlockTypeBoxAvoidanceComparer());
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterSmall0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterSmall1", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterSmall2", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterSmall3", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterSmall4", 50);
            dictionary2.Add(DungeonBlockType.FloorSmall, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterBig0", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterBig1", 20);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterBig2", 50);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterBig3", 100);
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterBig4", 50);
            dictionary2.Add(DungeonBlockType.FloorBig, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterBridge0", 100);
            dictionary2.Add(DungeonBlockType.FloorBridge, dictionary3);
            dictionary3 = new Dictionary <string, int>();
            dictionary3.Add("Prefabs/DungeonBlocks/Theme003/FloortileWinterSpecial0", 100);
            dictionary2.Add(DungeonBlockType.FloorSpecial, dictionary3);
            dictionary.Add(DungeonThemeType.Theme003, dictionary2);
            DUNGEON_BLOCK_POOLS         = dictionary;
            DUNGEON_THEME_TYPES         = LangUtil.GetEnumValues <DungeonThemeType>();
            DUNGEON_DECO_CATEGORY_TYPES = LangUtil.GetEnumValues <DungeonDecoCategoryType>();
            Dictionary <DungeonDecoCategoryType, float> dictionary4 = new Dictionary <DungeonDecoCategoryType, float>(new DungeonDecoCategoryTypeBoxAvoidanceComparer());

            dictionary4.Add(DungeonDecoCategoryType.FloorDeco1B, 1f);
            dictionary4.Add(DungeonDecoCategoryType.FloorDeco2B, 0.4f);
            dictionary4.Add(DungeonDecoCategoryType.Pillar1B, 0.5f);
            dictionary4.Add(DungeonDecoCategoryType.Obstacle1B, 0.5f);
            dictionary4.Add(DungeonDecoCategoryType.WallCorner1B, 1f);
            dictionary4.Add(DungeonDecoCategoryType.WallEntrance2B, 0.75f);
            dictionary4.Add(DungeonDecoCategoryType.Wall1B, 1f);
            DUNGEON_DECO_CATEGORY_SPAWN_PROBABILITY = dictionary4;
            List <DungeonDecoCategoryType> list2 = new List <DungeonDecoCategoryType>();

            list2.Add(DungeonDecoCategoryType.FloorDeco1B);
            list2.Add(DungeonDecoCategoryType.FloorDeco2B);
            list2.Add(DungeonDecoCategoryType.Obstacle1B);
            list2.Add(DungeonDecoCategoryType.Pillar1B);
            DUNGEON_DECO_CATEGORIES_AS_DUNGEON_BOOST_SPAWNPOINTS = list2;
            List <float> list3 = new List <float>();

            list3.Add(0f);
            list3.Add(90f);
            list3.Add(180f);
            list3.Add(270f);
            DUNGEON_BLOCK_RANDOMIZED_STARTING_ROTATION = list3;
        }