Esempio n. 1
0
        public void markAllNotificationsForItemsThatWeCanUpgradeAsInspected(ItemType itemType)
        {
            double            coins           = this.Player.getResourceAmount(ResourceType.Coin);
            CharacterInstance activeCharacter = this.Player.ActiveCharacter;
            List <ItemSlot>   list            = activeCharacter.getItemSlots(false);

            for (int i = 0; i < list.Count; i++)
            {
                ItemInstance itemInstance = list[i].ItemInstance;
                if (((itemInstance != null) && (itemInstance.Item.Type == itemType)) && this.Player.canUpgradeItemInstance(itemInstance, coins))
                {
                    LangUtil.AddOrUpdateDictionaryEntry <ItemInstance, bool>(this.m_inspectedItemNotifiers, itemInstance, true);
                }
            }
            List <ItemInstance> list2 = activeCharacter.getItemInstances(false);

            for (int j = 0; j < list2.Count; j++)
            {
                ItemInstance ii = list2[j];
                if (((ii != null) && (ii.Item.Type == itemType)) && this.Player.canUpgradeItemInstance(ii, coins))
                {
                    LangUtil.AddOrUpdateDictionaryEntry <ItemInstance, bool>(this.m_inspectedItemNotifiers, ii, true);
                }
            }
        }
Esempio n. 2
0
 public void markItemNotificationsAsNonInspected(ItemInstance ii)
 {
     LangUtil.AddOrUpdateDictionaryEntry <ItemInstance, bool>(this.m_inspectedItemNotifiers, ii, false);
 }